![]() Now that the DLC buffed this skill with new synergy - Poison Mayhem - which lets you toss up to 4 bombs at the same time. You toss it… hope that it’ll kill and slow a pack of enemies then…if it hit the target it’ll explode (that’s fine), if not it will ruin your plan by staying on the ground for 1-2 sec and then explode when a mob already kill you. Poison Gas Bomb tree : This skill use to underperform before the Atlantis DLC, many players ignored it because it’s uncontrolled. So Poison Gas Bomb would be the main skill here. One of the main reason I’ve build the Trickster is because I love to poison the enemies. Since the build depend a lot on skills combos, let’s have a look at the skills first. All mobs will be hit by 10 things at once - elemental, bleeding, poison and piercing damage will add up and kill them. Imagine your traps fire 24 projectiles, 40+ shrapnel will be scattered throughout the map, 20+ Runic mines will spring up on the ground, add on top the AOE (area of effect) of 4 Poison Gas Bombs and Seal of Fate in every 2.5 sec. Seriously!!? Sound super awful… but together they will create a deadly playground for every mob step into. ![]() What is it? The key skills of this build all take time to activate, they are randomly exploded – aimlessly fire projectiles – uncontrolled scattered fragments all over the map and mobs are accidentally hit by them. It’s all about Rhythm and Probability of skill combinations. I’ve sacrificed over 160 deaths to find out this hidden side of Rogue and Rune synergy. ![]() Splitting your stat points to equip all INT, DEX, and STR (shield) items will make you end up with too low Health, Energy, not enough DA or OA. So you can’t really spam your knives and you’ll need both attack speed (for default attack) and casting speed (for Throwing Knife). If you want to be a Knife Thrower: Rune offers you Magical Charge (+63 elemental damage to your knife) but you’ll have to continue hitting the enemy to keep Rune Weapon active all the time. So your traps won’t get any benefit from Rune.ģ. And worst of all, Rune doesn’t provide you with any aura. If you want to be a Trapper : Rune doesn’t offer any pets, only Guardian Stones, which are static and have a super long cooldown. If you go into STR, and choose Calculated Strike, you won’t get much synergy with Rune.Ģ. If you go with INT as a base and choose Rune Weapon as your default attack, you’ll lose piercing damage, which is one of the selling points of Rogue mastery. If you want to be a weapon user (whether throwing or melee) : Rogue is focused on piercing, bleeding and poison damage, while Rune is all about conversion from physical (and piercing) damage to elemental. Let’s analyze why Trickster is one of the most problematic characters.ġ. I’d say that this is one of the weakest combination in the game. ![]() The combination of Rogue and Rune masteries is no class for beginners, since it’ll make everything complex, from your stat distributions to skill combinations.Īt the time I was building my Trickster, I had already built around 20+ characters with each top tier gear I could freely choose, and yet I still feel that it’s very hard to make Trickster into a strong character. Oh! Curse that Trickster!!! The name “Trickster” sound cool and appealing to many players, but you’ll curse the day you’ve chosen to become a Trickster. (Poison Gas Bomb, Traps, INT based Trickster Build) Titan Quest Atlantis “Trickster : Traps and Poison Extravaganza” Guide
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