![]() The benefits of Tropical Freeze being on Wii U are subtle, but they're definite there. But true cooperative play is so discombobulating that it just doesn't feel worth it, especially in the later worlds. The latter is nice for your lesser-skilled sibling or parent, letting them play along by shooting enemy-stunning projectiles. ![]() ![]() If you're determined to collect every last puzzle piece and KONG letter, your journey won't end until you've achieved nothing less than platforming expertise.Īlas, this kind of exacting difficulty translates miserably in co-op play, which boils down to two kinds of experiences: a frantic circus of same-screen confusion, or the second player sacrificing almost all their agency by hopping on DK's back. Soon enough, you'll be cruising past obstacles you once found overwhelming, and it feels pretty awesome when you feel your skill increasing with each level. You'd think this would make each stage feel like a treacherous slog, but it somehow has the opposite effect: Tropical Freeze forces you to improve at such a drastic pace that you have no choice but to get better. Unlike the generous New Mode in the 3DS port of Returns, DK and his cohorts can only survive a mere two hits in Tropical Freeze. Again, it's a trivial complaint, but it seems silly to make configuring a truly old-school control scheme impossible. But I have one minor quibble: Why can't I remap the controls to my liking? Tropical Freeze refuses to let you recreate a SNES controller layout with the D-pad, Y to roll, and B to jump I was forced to use the joystick instead. I played through the majority of the game using the Pro Controller, which felt comfortable even in the trickiest of platforming sections. That said, the challenge starts pretty steep as it is, with hidden exits and devilishly shrouded collectibles showing up even in the first level. The six islands (with more awaiting completionists) unite a ton of nifty themes, from savannah brushfires to sinking ships, and the difficulty scales up at just the right pace. No imaginative gimmick gets reused, save for the prerequisite mine cart and rocket stage-and contrary to what you might expect, Tropical Freeze isn't a game composed entirely of snow levels. Usually, you're given your pick of the three this creates an awesome dynamic where you can experiment with everyone or endeavor to truly master one Kong.Īll the backup Kongs get a chance to shine in the inventive levels, which stay varied from start to finish. Diddy's jetpack is great for beginners who need a little leeway on their jumps, Cranky Kong's invincible cane bounce is unwieldy but invaluable once mastered, and Dixie's extra mid-air lift is a happy middle ground between the two. And with three piggy-backing buddies to choose from, you set the pace of your play. No more awkward Wiimote waggling to perform the most basic of moves-Tropical Freeze ditches motion controls entirely, which is a godsend when traversing over the trickier chasms and collapsible platforms. First off, you've got far more control over the Kongs this go-around.
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